About
I’m a Computer Science senior at San Jose State University, graduating in December 2026, and a Software Engineer Intern at Aerendir Mobile in Mountain View. I build AI products and games, and I’ve won seven hackathons and a game jam award, including 1st place at The Executable World with SafetyLens. I grew up in Hungary, South Africa, Venezuela, Ethiopia and Brazil, which made me adaptable and comfortable with ambiguity. I’m looking for full time software engineering and game development roles after I graduate.
San Jose State University · B.S. in Computer Science
Relevant Coursework: Data Structures and Algorithms, Operating Systems, Software Engineering, Computer Architecture, Database Management Systems, Information Security, Programming Paradigms, Advanced Programming with Python, Computer Graphics, Computer Game Design.
Experience
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Aerendir Mobile · Software Engineer Intern
- Take substantial ownership of an internal software project’s implementation, from application code and database changes to debugging, testing and documentation.
- Profile database performance with execution plans and verify changes with regression and concurrency tests.
- Analyze phone gyroscope data for Aerendir’s motion sensor biometrics, which verify identity and liveness on-device.
- Work directly with the CEO and with engineering, DevOps and marketing colleagues, and present progress with my own slides.
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Stackbirds · Software Engineer Intern
- Shipped an AI workflow automation platform from beta to a production Chrome extension by fixing 150 bugs across audio recording, workflow execution and browser navigation.
- Integrated Datadog and Sentry monitoring and worked with 10+ beta users to triage issues and cut production errors.
- Built a Python invoice processing agent with PDF extraction, vendor and price checks, and guarded LLM analysis that a person signs off on.
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Checkmate Academy · Chess Instructor
- Teach chess strategy, opening theory and tactics to kids aged 7 to 11 in classes of 10 to 25 at different schools, about 50 students so far.
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Apple · Sales Specialist
- Simplified complex technical details of Apple products to help 50+ customers daily make informed decisions.
- Maintained up-to-date knowledge of Apple’s hardware and software ecosystem for accurate recommendations.
- Partnered with team members for protocol and product expertise.
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Bullis Charter School · Summer Camp Leader
- Managed camper check-in, activities, and meals to ensure a smooth daily camp experience.
- Facilitated instruction by engaging students to keep them interested in class.
- Created lesson plans that kept students focused and on track.
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National Honor Society (NHS) · Officer
- Served as an officer in the school’s largest student organization, supporting 500+ students with volunteer-hour tracking and coordination.
- Built and maintained spreadsheets for analysis and formatting to streamline hour verification and reporting.
- Planned student-driven activities with peers to organize community events and service projects, and volunteered in local initiatives.
Hackathon Wins
Seven hackathon wins and $40,000+ in prizes, plus a game jam award.
4 Wins
ParallelWinner
Agentic CommerceWin
MirrorBest 2D Art
I’m Not TrashProjects
SafetyLens
Python • MediaPipe • FastAPI- AI workplace safety platform that watches existing security cameras, flags incidents like a person down, and only takes actions an operator approves.
- I built the live fall detector, which catches a fall in under 0.5 seconds with MediaPipe pose tracking and a temporal state machine, plus a pre and post event evidence buffer and 44 unit tests.
Parallel
Python • React • FastAPI • PostgreSQL • Docker- AI workspace for teams with a shared intelligence layer that uses RAG and a vector database to keep context across teammates and prevent conflicts.
- Built the React frontend, a VS Code extension and a Pipecat voice agent. Reached 10+ active users and pilots including SpoonOS.
Agentic Commerce
TypeScript • Express • React • ethers.js- LLM router with classifier-based provider selection that cut inference costs 77% versus a single provider, with per-request and daily spend caps.
- Replay-resistant USDC payments on Arc L1, verified with unique nonces and transaction hashes before any model runs.
The Dead Thing In The Lighthouse
Unity • C#- Indie psychological horror game in development for Steam, made with a team of six or seven artists, coders and project managers.
- I write a lot of the code, including the fishing, mermaid and lighthouse climb minigames, and I’m starting the game’s social media.
Roblox Games
Roblox Studio • Lua (Luau) • Rojo- 6 solo Roblox projects, including Skips, a one-button roguelike I took from idea to a published game in one week, a junkyard hoard-building game with saved progress, and a pinball prototype.
- Built in Luau with Rojo, with automated test harnesses of up to 939 checks in Roblox Studio.
Mirror
TypeScript • Gemini • LiveKit- AI pitch coach for founders. Upload a pitch and get scores, investor questions, a rewrite, narration and slides.
- I built the live voice coaching with a LiveKit agent on the Gemini Live API.
Close Quarter Battle
Unreal Engine 5 • Blueprints • C++- Designed and developed a first-person close-quarters battle simulator in Unreal Engine 5, handling gameplay, level creation, and combat systems.
- Built AI-driven opponents and modular levels to simulate realistic tactical scenarios and improve replayability.
- Optimized performance via profiling, asset management, and scalable design for smooth play on varied hardware.
Clever Cash
Java • JavaFX • SQLite- Built a free personal budgeting desktop app with a team of three, with SQLite for durable data storage and retrieval.
- Led the team with a clear project plan, detailed write-ups, and a timeline that kept delivery on track.
Elevator Simulation
Java • Queues • Finite State Machine- Built an event-driven simulation modeling elevator behavior.
- Collaborated closely with teammates and instructor to ship components on schedule and with quality.
- Modeled processes using finite state machines and queues.
Unreal and Unity Learning
What I’ve Been Learning
- Principles of single-player and multiplayer level design.
- Creating detailed Level Design Documents (LDDs) for collaboration.
- Greyboxing and prototyping gameplay spaces in Unreal Engine.
- Lighting, traversal, and gameplay mechanics to bring designs to life.
Showcase Video
Unity Learn
Completed 72 Unity Learn tutorials and courses, earning 1,190 XP across Unity Essentials, programming, art and animation, audio and systems design. My projects there include lighting and particle effects, an indoor scene with layered ambient sound, and WAVE 10, a zombie wave shooter with its own design document.
Spotlight: Operation “Rose House” (WIP)
UE5 • CQB Level • Design & SystemsI’m building a first-person close-quarters battle mission in a two-story suburban home with a basement. The goal is to balance realism and player choice: multiple insertion routes, methodical room clearing, and a mix of stealth and action. Players navigate tight interiors, secure critical intel, and attempt a hostage rescue under pressure. The level emphasizes clear objectives, readable spaces, and cinematic pacing from approach to exfiltration.
Read the Level Design Document (PDF) View the Game Design Deck (PDF)